Adept Powers

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  • Wall Running | 10 Run on a wall as long as you sprint
  • Increased Attribute | + mag/60 physical Attribute per point
  • Attribute Boost | mag/30 per physical Attribute per point, needs 1 Complex Action to start, lasts for Magic Phases
  • Increased Skill | mag/30 per skill point
  • Combat Sense | Increase Reaction by mag/30 per point
  • Astral Sight | 10
  • Killing Hands | 5
  • Critical Strike | mag/300 melee damage increase per point
  • Rapid Healing | 1/(1+points*mag/300) heal time
  • Traceless Walk | 5 leave no traces when walking
  • Kinesics | 10 Change Face, Need Test with Difficulty of Magic if suspicious
  • Elemental Strike | 5 for specific elemental effect
  • Elemental Aura | mag/120 -mag/240 pen elemental contact damage per point
  • Elemental Resistance | mag/12 armor against an specific elemental damage per point
  • Freefall | fall mag/30 meter per point
  • Spirit Claw | 5 per mag/30 damage increase
  • Danger Sense | Increase Reaction by mag/30 per point for surprise tests
  • Jump/Run/Swim | Jump/Run/Swim mag/5% faster per point (must be bought separately)
  • Pain Resistance | Ignore mag/5% damage (not wound) penalty per point
  • Spell Resistance | mag/30 on all spell resistance tests per point
  • Voice Control